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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Project Lazarus » Build 7.0 Released

With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more!

Enjoy!

Build 7.0 Release Notes
  • Added Season 3 entries
  • Added Full localization support
  • Added Parallax adjusted aiming
  • Added per level model for Drone Pod
  • Added per level model and animation for Orbital Striker’s projectile
  • Added boss HP bar (Stages 1~4)
  • Added button prompts for all buttons (even for Keyboard)
  • Added skip intro voice prompt text
  • Added full keyboard short cut support for the lobby
  • Added Assisted Mouse Aiming – instead of the cursor working as a directional guideline, it can be used to aim
  • Added Praetorian Aiming Guide
  • Added full translations for option settings
  • Added voice queues for the break time in stage 2
  • Added elite state for some surprise monsters
  • Added ability to skip intro voice
  • Added controller stick deadzone settings
  • Added boss death effects
  • Added cursor color settings
  • Added profile recovery options – you can now recover your progress based on Steam Achievements
  • Added basic training
  • Added new transition effects
  • Improved Orbital Striker to drop relative to screen space rather than a fixed radius
  • Improved Orbital Striker projectile animation
  • Improved upgrade panel UI to better show increase and decrease of reroll/skips
  • Improved input detection and some cases of double register
  • Improved intro sequence with simple animations
  • Improved multi-threading
  • Improved Vegetation rendering
  • Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
  • Improved Orbital Strike and Tactical Nuke rendering performance and style
  • Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
  • Improved stage perimeter wall graphics
  • Improved UI panel scrolling with controllers
  • Improved Japanese Translations (Thank you Toyoch)
  • Changed Leaderboard sorting to stay between boards
  • Changed Tactical Nuke drop radius to be slightly larger
  • Changed Drone Pod spawn behavior to be distributed equally between other pods
  • Changed Drone Pod critical scale to 80% from 30%
  • Changed Specter Damage from 70 -> 345 (See below for more details)
  • Changed mouse cursor to be a normal cursor in in-game menu
  • Changed Increased Level 12 Flame Thrower damage
  • Changed Increased Spector Damage
  • Changed Increased Tactical Nuke Damage
  • Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
  • Changed Orbital Striker mechanics
  • Changed Challenger Mode now has 30 minute time limit
  • Changed specularity of Arctic Glacier for better metallic rendering
  • Changed Decreased Widow Maker Cannon damage 460 -> 360, Crit Scale 50% -> 35%
  • Fixed frame cap option not deactivating when vSync is activated
  • Fixed Caverium related achievement not unlocking promptly
  • Fixed New High Score text only showing up as English
  • Fixed option settings not applying in game under certain conditions
  • Fixed movement issues of Striker
  • Fixed announcer voice not pausing when entering menu and mid upgrades
  • Fixed rare cases of key clashes when returning to the game from menu
  • Fixed skip intro incorrectly displaying buttons
  • Fixed “warning” voice playing after winning a round
  • Fixed Mech stats showing raw numbers in the mech selection menu
  • Fixed weapons stats UI showing wrong before/after numbers
  • Fixed Safe mode not setting the resolution to the lowest possible resolution
  • Fixed death impact fx not playing for certain monster groups
  • Fixed Keyboard QE swapped in the menu
  • Fixed Weapon Stats UI showing wrong before/after numbers
  • Fixed Safe Mode not setting the resolution to the lowest possible resolution
  • Upgraded Game Engine