Patch Notes Archive

Home » Updates » Patch Notes Feed » Stickman's Arena » Bug Fixes and Balancing Changes

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Stickman's Arena » Bug Fixes and Balancing Changes

-Enemy That Shoots now has more health
-Bug where you would combine a weapon and it would “break” the game has been fixed
-Legendary items are cheaper and now easier to find as the waves progress
-reroll is now cheaper and the cost multiplier per wave is a little less
– a lot more enemies now spawn per wave to make the game more fun
– enemies do less damage because there are more enemies on screen now
-life steal has been nerfed
-more quality of life changes
Let me know how the balancing is so I can keep improving player experience!