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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Last Hopeless » [Bug Fix] small critical bug fixing and some quick small improvements

Bug Fix
– fix some level type of zombie can not be generated bug
– fix when equiped with default primary weapon, we still give primary weapon, which is confusing currently
– fix cabage money colleciton ability is broken bug.

Balance
– slightly increase WoodBarrier’s reload time change to 0.5s per level
– reduce knock back(repel) efffect of falling box to level 1
– reduce zombies number at early stage to 80% of first 3 minutes

As I have fixed almost the major issue, I will continue work on adding and improving, which include:
1. external system
2. clearer description and UI
3. item balance, there are still some weak items, and some items don’t have much unique skills
4. Boss refine
5. UI minor refactor
6. map event system and map refine.
7. game target and simple background story
8. graphic minor refine
9. compionon system

I am not sure I would work on all of them. But I am working on some of them.
The above thing would take about 1-2 mounth approximately.
fix free to report bug and give me any suggestion.