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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Solar Survivors » Big update! New items and mechanics

New mechanics

  • Rerolls have been added. When used, you’ll get a new set of upgrades to choose from. Rerolls are added by equipping certain ship parts in the hangar.
  • One additional equipment slot can now be unlocked and purchased.

New abilities and equipment

  • Flux Capacitor. Gain +2 rerolls. Unlocked by earning 800 stage bonus EXP across all runs. If you’ve already earned that much in the demo, the item will unlock the next time you start a run.
  • Regen Gear Adv. Heal 1% HP every 5 seconds. Unlocked by equipping a Hull and still failing a stage.
  • Heavy Matter Compactor has been replaced by Big Bullet. +100% damage, +100% size. Reduce bullets by 25%.


  • Second miniboss is slightly easier.
  • Changed some icons.

Bug Fixes

  • The reward window will no longer be off the screen when you’ve unlocked a large amount of achievements in a single run.
  • Fixed an issue where some SFX weren’t properly rate limited.