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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

HellEscape » Big content and bugfix update!

– Fixed a bug that Magic Shield granted immunity to lava.
– Fixed Lava Snake blood color.
– Made XP bar wider.
– Made Lave River enemies stronger.
– Remade the ‘Lava Blob’ enemy graphics + made them stronger.
– Added dead trees and big rocks to Lava River.
– Added enemy: ‘Lava Hut’.
– Added enemy (and mount): ‘Obsidian Golem’.
– Added enemy: ‘Lost Soul’.
– Added enemy: ‘Snake’.
– Added enemy (and mount): ‘Beetle’.
– Added enemy: ‘Skeleton Pyro’.
– Fixed Alchemy Tables to spawn slightly less.
– Fixed Treasures to spawn slightly less.
– Improved Sharp Shooter special ability to also emit critical during the special ability activation time.
– Disable bleeding effect from mounts.
– Fixed black screen blinking bug!
– Made ‘Entangle’ weaker.
– Made enemy meteors a lot stronger.
– Slightly reduced armor effectiveness for the player.
– Fixed mounts collision bug that made them randomly bleed.
– Made ‘Balls of Steel’ slightly weaker.
– Made ‘Lava Maze’ slightly easier by tuning down the auto-balance for this mission.