There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Nanokings » Better late then… Devlog 4
We had to recover from last alpha, next one will be more epic!
Bugs fixed:
- Enemies getting stuck on Silverdust, Items & breakables
- Death animation improvement on ferret
- Text for all items, pickups & weapons
- Character collider improved
- Knockback is pushing and sliding enemies towards player
- Items stacking
- Character walking through rocks
- Breakable objects in map spawning on top of other assets
- Health bar and exp bar text info
- Elite not spawning
- Enemies clumping up
- Experience bar not working + change colour to purple
- The background movement
- Improved death animations
Internal:
- Code clean-up and refactoring
- Using object Pooling
- Game data layer implementation for stored power ups
UX/UI:
- Gameplay Scene UI Implementation
- UI Kit
- On Pause Menu
- Mouse pointer implementation in UI
- Death page UI
- UI design of the weapon of choice in the beginning
- UI design of the power up screen in start
- Level up and pop up UI
Assets added:
- Poison status effect icon
- Fire damage status icon
- Shred armor status effect icon
- Power Shred armor status effect icon
- Radiation damage status effect icon
- Stun status effect icon
- Electric damage status effect icon
- Bleeding damage status effect
- Damage type increase powerup
- Light source object increase powerup
- Damage type critical chance powerup
- Movement speed powerup
- Main menu UI
- Skull currency
- Gears currency
- Tooth currency
- Map 4 times bigger
- Background improvement
- Stone wall on left and right of the map
- Boss Zulak
Writing:
- Tribes
- Breakable objects as in light sources
- Easter eggs
- Zulak backstory
See you out their steampunk vikings!