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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Neophyte » Beta v0.5.00a Patch Notes

New
  • Enemies Evolve: After beating your first run, you unlock the “Enemies Evolve” feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.
  • Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)
  • Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player’s stats.
  • New Rune – Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
  • New Rune – Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
  • New Rune – Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
  • New Rune – Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
  • New Rune – Power Fist (Pummel): This spell can no longer uppercut but its base cast speed is increased by 50%.
  • New Rune – Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.
  • New Emblem – Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.
  • New Emblem – Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)
  • New Emblem – Siren’s Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.
  • Reworked Spell – Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.
  • Reworked Rune – Dragon’s Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.
  • Reworked Rune – Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker’s position.

Player
  • The Alchemist: Now occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
  • The Oracle: Ghosts now appear during combatand attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.

Spells
  • Ignite: Range reduced from 8 tiles to 7.
  • Meteor Form: Base cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
  • Ravage: Damage per second increased from 340% of power to 360%.
  • Static Discharge: Damage increased from 700% of power to 800%.
  • Solar Beam: Damage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.

Runes
  • Drain Soul (Empower): Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
  • Meteor Form (Hypervelocity): Base cooldown increased from 8 seconds to 10.
  • Starfall (Consecration): Duration increased from 4.5 seconds to 5.

Emblems
  • Alchemy: Potion spawn rate reduced from 350% to 200%, renamed to Alchemist’s Curse.
  • Blessing of Elusivity: Bonus ranged resistance increased from 30 to 60.
  • Blessing of Toughness: Bonus melee resistance increased from 30 to 60.
  • Blessing of Vitality: Bonus maximum life increased from 30 to 50.
  • Bone Armor: Bonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
  • Boulder Stance: Power bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
  • Enlightened: Bonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
  • Fire Insight: Bonus power increased from 10% to 15%.
  • Mana Shield: Renamed to Hermit’s Incantation.
  • Markman’s Brew: Removed. (now an Alchemist potion ingredient – see above)
  • Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.
  • Potion Guzzler: Removed. (now an Alchemist potion ingredient – see above)
  • Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.
  • Time Leak: Catching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
  • Ward: Damage reduction increased form 25% to 30%.

Enemies
  • Reduced attack speeds of most enemies.
  • Reduced move speeds of most enemies slightly.
  • Boss enrage attack and move speeds reduced slightly.
  • Boss – Conservator: Life increased significantly.
  • Boss – Scourge: Lightning dance lightning fist interval increased and duration reduced.
  • Boss – Warden: Reduced damage of all attacks, reduced life.
  • Clockwork Golem: Lasers now deal ranged damage.

Other
  • Potions heal less but drop more often.
  • True damage icon updated.
  • Tome – Maximum Life: Bonus increased from 10 to 20, appear slightly less often.
  • Tome – Melee Resistance: Bonus increased from 10 to 20, appear slightly less often.
  • Tome – Ranged Resistance: Bonus increased from 10 to 20, appear slightly less often.

Bug Fixes
  • Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.
  • Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.
  • Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.