Patch Notes Archive

Home » Updates » Patch Notes Feed » Battlecaster » Battlecaster 1.1

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Battlecaster » Battlecaster 1.1

Hello! Battlecaster is receiving its first update today. See patch notes below. More to come soon!


  • Added a tutorial mission to introduce players to game and its mechanics.
  • Added a level selection map, setting the stage for future levels to be introduced.
  • Reworked the players mouse 2 ability, which now has to be charged up by dealing damage.


  • To make later stages less of a mess, enemy AI speed is now reduced slightly for each enemy alive on the field.
  • Nerfed Wendigo ranged attack. Needs needs to be further from the player now to cast, and cooldown increased slightly.
  • Fire Elemental land mines to now detonate on their own
  • Wormbeak fire balls fly a greater distance before disappearing
  • Increased the health bonus of the shop upgrade from +2 to +3
  • Claw is now blue rarity, up from green

Many unlisted changes can be found in the UI, animations, effects, audio, and so on. As well as many bug fixes!