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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

City of Beats » Balance Update Notes for v20230525

This is another small-ish patch with a few tweaks, including:

  • slightly reduced the Blazemaker’s flamethrower damage and also nerfed the cluster grenade mod
  • buffed some of the Defense upgrades
  • disabled OpenXR plugins which could cause issues when a VR headset is connected (don’t ask me why they were enabled in the first place)

The rest of this patch focuses on challenge mode balancing:

  • removed Monday Morning (does not apply to real life, sorry)
  • switched some instabilities around between challenges for a smoother difficulty increase
  • “Red Dead Retaliation” now only triggers on the following beat
  • increased pull range of “Attractive Personality” projectiles
  • increased “Death Traps” & “Quality Is Not Free” damage
  • slightly increased “They Get Stronger” overall difficulty