There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
City of Beats » Balance Update Notes for v20230525
This is another small-ish patch with a few tweaks, including:
- slightly reduced the Blazemaker’s flamethrower damage and also nerfed the cluster grenade mod
- buffed some of the Defense upgrades
- disabled OpenXR plugins which could cause issues when a VR headset is connected (don’t ask me why they were enabled in the first place)
The rest of this patch focuses on challenge mode balancing:
- removed Monday Morning (does not apply to real life, sorry)
- switched some instabilities around between challenges for a smoother difficulty increase
- “Red Dead Retaliation” now only triggers on the following beat
- increased pull range of “Attractive Personality” projectiles
- increased “Death Traps” & “Quality Is Not Free” damage
- slightly increased “They Get Stronger” overall difficulty