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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Crocogame » Balance patch: 1.0.7

Essences:

– Retreater: Now gives 10 flat range instead of 5.
– Dash Nuke: +100% critical and explosion after a dash.
– Guided: Projectiles now follow the player’s direction more accurately.
– Wound: Toned down wound colour.

Difficulties:

– Reduced range viper spawns on difficulties +0, +1, +2, +3.
– Ghoul assassins start spawning at difficulty +2 instead of +3.

General:

– Reduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce).
– Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds).
– New feature: skipping new essences will now increase a random stat. The ‘skip’ button will display the upgrade.