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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Cult of Babel » Balance Changes, Bug Fixes, Optimization

Balance Changes :
– Reduced the price of cards by half in the meta blood shop
– Leonard is faster
– Leonard turrets live longer
– Leonard base damage boosted from 6 to 10
– Full length dash when firing
– Agatha starts with 3 ability charges instead of one
– Leonard turrets no longer lose hp during shops
– Reduced the distance worm are thrown from mega worm cultists in the garden
– Reduced the amount of worms spawned by mega worm cultists upon hitting them
– Reduced the tentacle speed a bit

Optimization :
– Reduced the amount of blood upon hitting enemies
– Reduced the time damage number appear on screen
– Reduced the amount of particles bullets emit

Bug fixes :
– Fixed a bug that caused endless mode not to give blood at the end of a run
– Fixed a bug that caused berserk, clockwork dragon, tesera and blunderbuss to appear in the shop even if you did not unlock them
– Fixed a bug that caused leonard turrets to stack, instead of covering both sides
– Fixed a bug that caused leonard to not gain his ability charges back after using one
– Fixed a bug that caused leonard to not start with 2 turrets if you get restart a run
– Fixed a bug that caused the pause menu to pop if you pressed escape while in the replacement card menu
– Fixed a bug that caused winning with leonard not to unlock agatha
– Fixed a bug that caused elemental cards to offer you 0 blood if you sacrifice the corresponding rune before sacrificing the card
– Fixed a bug that caused leonard turrets not to be affected by dio, tria & tesera
– Fixed a bug that caused Agatha projectiles not being able to destroy furniture

About the lost progress if you played the first build
– On launching the game, the game will cycle through your steam achievements and give you the corresponding unlocks
– If the unlocking of achievements did not work, the reverse will happen, the game will cycle through your save and give you the corresponding achievements
– If you lost your save and did not unlock achievements, join the discord (https://discord.gg/uNKqAxepke
) and I’ll tell you which dev commands to use in game to get what you lost back