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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Energy Survivors » AUTO AIM & AUTO SHOT

Hello!

Exciting news, folks! I’m thrilled to announce that the first patch for Energy Survivors is officially out. With the AUTO SHOT and AUTO AIM options now activated, players can move around freely without the hassle of aiming or shooting.

Thanks to your feedback, I’ve made some tweaks to the reload mechanic, reducing the time needed for “quick reload” and making it more consistent and seamless.

On top of that, I’ve also implemented some general adjustments and bug fixes to improve the overall gameplay experience.

But I’m not done yet! I’d love to hear your thoughts on the recent changes and any suggestions you may have for future updates. After all, Energy Survivors is a game in development, and your input is crucial in helping me make it even better.

Before I sign off, there’s one more thing I need to address. I’ve noticed a rare bug that occasionally freezes the update screen and obstructs the game screen, preventing players from selecting an option. I’m working hard to fix this issue, but I need your assistance. If you encounter this bug, please notify us on the forum and provide a brief description of what led up to the error.

Thank you for your attention and let’s continue the Energy Survivors adventure together!

Dev
Matheus