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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

2 Many Pixels » A Lil’Balance

Enemies:
Updated all enemies to gain less health overtime, max health not changed, just takes longer for them to get there.

– Basic enemies gain less health overtime.
– Mini Bosses gain less health overtime.
– Range enemies gain less health overtime.

– Slightly increased starting spawn amounts & reduced spawn overtime. Enemies should no longer spawn in such a large cluster at 1 minute mark.

Perks:
– Bonus Damage Perk:
– Increases damage by 42 down from 45.
– 20 Max Ranks up from 8.

– Bullet Count Perk:
– Costs 1450 to upgrade, up from 1020

– Updated info for Bonus Projectile Range perk