There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
2 Many Pixels » A Lil’Balance
Enemies:
Updated all enemies to gain less health overtime, max health not changed, just takes longer for them to get there.
– Basic enemies gain less health overtime.
– Mini Bosses gain less health overtime.
– Range enemies gain less health overtime.
– Slightly increased starting spawn amounts & reduced spawn overtime. Enemies should no longer spawn in such a large cluster at 1 minute mark.
Perks:
– Bonus Damage Perk:
– Increases damage by 42 down from 45.
– 20 Max Ranks up from 8.
– Bullet Count Perk:
– Costs 1450 to upgrade, up from 1020
– Updated info for Bonus Projectile Range perk