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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

HellEscape » A brand new stage!!! + lots of new content :)

– A New Stage! The Depths…
– New mission type: Snake!
– Added enemy: Seahorse.
– Added enemy: Blue Seahorse.
– Added enemy: Crab.
– Added enemy: Crab Shelled.
– Added enemy: Shark.
– Added enemy: Drowned.
– Added enemy: Jellyfish.
– Added enemy: Mermaid.
– Added enemy: Shipwreck.
– Added mount: Crab.
– Added mount: Seahorse.
– Added mount: Blue Seahorse.
– Optimized items rendering.
– Made ‘Knight’ brutal attack stronger.
– Added artifact: Oxygen Tank.
– Added artifact: Shark Tooth.
– Added artifact: Pirate Hat.
– Added artifact: Tarot Cards.
– Added artifact: Blood Vial.
– Added artifact: Sledgehammer.
– Added achievement: Drowned Wrath.
– Added achievement: The Depths.
– Added achievements: depths monster kills.
– Balance minions: mercenaries and spawned minions will become stronger in later stages to match general challenge level.
– Reduced minions respawn time based on minions powerup.
– Made some minions stronger.
– Removed walk bobbing effect – it was actually less pretty and was very costly!

As always, let me know if you encounter any new bugs 😉