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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Arms Evolution: ZOMBIE DESTROYER » 8.3 Update

1. Fixed issue of inability to continuously refresh with right click during pause

2. Fixed an issue where external data may not refresh under special circumstances

3. The minimum range of the weapon now is 3 meters

4. Fixed possible issue of monsters/weapons getting stuck after quickly switching weapons

5. Fixed an issue where the maximum danger level may not be able to be increased in high difficulty situations

6. Added a new counting unit “Gai” (ten thousand capital)

7. Fixed issue with incorrect creation of star map nodes

8. Fixed issue where additional levels of alien monsters were not provided to secondary weapons

9. The additional level provided by the alien giant beast has been changed to 1+(difficulty level/2 * loss of health)

10. Fixed the issue where the skill ‘Energy Bombing’ may have too many times and trigger incorrectly

11. The skill ‘Beyond the Boundary Explosion’ has increased the charging speed

12. In the system settings prompt settings, a “Endless Mode Cycle” function switch has been added. When enabled, the battle will automatically restart 180 seconds after the end of Endless Mode