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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Samurai Survivors » 1.4.2 Patch Notes

Change log:
  • Reflect not protecting the player from damage bug fixed
  • Now, the game doesn’t reward 3 new skills at once
  • New game end-game text when you reach 30 min and survive all curses
  • Deleted some lights in the dojo for better guidance
  • Added left and right buttons for button navigation
  • Heath increase by curse level is decreased from power of 3 to power of 2.5
  • Increased the health bar animation speed on damage
  • Now using if you’re using gamepad, cursor doesn’t disappear and stands at a minimum distance to player
  • Bug that makes all rewards highlighted is fixed
  • Added a new description when posture reward is selected
  • Reduced enemy samurai damage from 35 to 30
  • Now, enemy samurai’s speed is not at the same speed as you. Instead, they now have a fixed speed like other enemies
  • Reduced spirit slash size limit
  • Reduced horse charge size limit
  • Small amount of increase to the damage increase of Blazing Domain
  • Reworded soul amount achievements
  • “Eastern Castle” unlock achievement fixed
  • “I only need my weapon” achievement fixed
  • Reduced the reach of karate guys from 1.2 to 1.1
  • In level 3 (Eastern Castle), now there is a second level up reward behind the door
  • Reduced the door’s health from 1000 to 100 in level 3 (Eastern Castle)
  • Reduced the opacity of black panel covering the area inside the castle in Eastern Castle

I wanted to add new stuff but there are some new systems I have to finish before doing that. I’m thinking of releasing new techniques as weapon sets with a theme (Black Dragon Set, Distant Weapons Set etc.). Also there might be a new mechanic coming to the 3rd map. It seems kinda simple compared to other two

About Invisible Descriptions in Steam Deck

It seems like it’s a common problem in Unity games in Linux builds. I tried to fix it but since I don’t have a Steam Deck myself, I’m not sure if the bug is still there. Can anyone test the game on a Steam deck or Linux device and comment below? It would help me a lot. Just start a random map and level up once to see if there are descriptive texts under the skill titles