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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Sky Rogue » 1.3.2 Released!

1.3.2 contains a few important bugfixes and quality-of-life improvements:

NEW STUFF:
– Items + aero currently in loadout are now indicated in the Aerolab
– Added steam catapult effect on carriers
– Modding: Custom Missions: new spawn data variables “spawnWhenFlagsSet” and “setFlagWhenDestroyed”
– Modding: Added support for custom music to be played during custom missions. Put your .ogg file in “/Audio/” and then add ‘”musicFilename” : “YourFilename.ogg”,’ underneath the mission description
– New translation: 繁體中文

CHANGES:
– KUNAI railgun: payload 60 -> 50, damage 60 -> 80
– Aero graphics are hidden in glass cockpit mode
– Terrain generation algorithm slightly enhanced for more interesting terrain shapes

FIXES:
– Controller definitions updated, if you had issues getting your controller to work or remember rebinds in an earlier version, this might fix it
– If copying the legacy save (in “Sky Rogue/Save”) to the new location (in AppData) fails, just load the legacy save
– Fixed: rebinding the “Look” button to something else when using mouse controls wouldn’t disable mouse roll and pitch while the “Look” button was pressed
– Fixed: infrared missiles now lock onto CARRIER engines only from below
– Fixed: custom mission environments were not being loaded
– Fixed: custom missions using custom aeros either didn’t work or worked inconsistently with asset bundle mods