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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Chess Survivors » 1.1 Hotfix Patch #3

Found two other quick fixed right after I published hotfix #2.

  • Fixed a bug where healing when you died could leave the game in a “stuck” state and the player would need to force quit to fix it.
  • Fixed the speed scaling for chests so it no longer scales with game speed, this was unintended.

Notes from #2

  • Fixed a bug where the control mapping for the controller would not properly save
  • Add logic to prevent the game from sending useless data to steam after certain amount based achievements are unlocked
  • Adjusted debug print statements so the information is more relevant (this is mostly for me when I am debugging things).
  • Fixed the enemy on death particles so the fade out effect would properly scale with game speed