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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Clockwork Survivors » 1.1.1 Environment Effect Efficacy Enlarged

Environment Effects in (full) force

The game has found itself a new abundance of environment effects or lack thereof. Old players might notice the lack of spikes and acid pools in some runs and that because we have reached another level in closing in on our new feature under the codename “Arena”.

Every run now randomized which environment effect/trap shall bear your grace each time you press play. Full list is:

  • Spikes
  • Acid Pools
  • Triple Spike with reward
  • Fireballs
  • Spikeballs
  • Dream Zones
  • Spawner Vents
  • Spinning Pinwheel Blade
  • Upside down spikes ːsteammockingː
  • Bounce Pad

Your play shall find a bit more variance than prior, all systems will be further improved in the future. Please enjoy!