There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Clockwork Survivors » 1.1.1 Environment Effect Efficacy Enlarged
The game has found itself a new abundance of environment effects or lack thereof. Old players might notice the lack of spikes and acid pools in some runs and that because we have reached another level in closing in on our new feature under the codename “Arena”.
Every run now randomized which environment effect/trap shall bear your grace each time you press play. Full list is:
- Spikes
- Acid Pools
- Triple Spike with reward
- Fireballs
- Spikeballs
- Dream Zones
- Spawner Vents
- Spinning Pinwheel Blade
- Upside down spikes ːsteammockingː
- Bounce Pad
Your play shall find a bit more variance than prior, all systems will be further improved in the future. Please enjoy!