There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Assault Android Cactus » 04.10.16 Update
- mapped Q and Z to movement to better handle some European keyboard layouts
- brightened the energy tether on Fetcher Fidos and Justice‘s Grapple Balls and tinted the player blue when attached for increased visibility
- Improved look of Rocket trails on Lemon‘s Rocket Launcher
- Added more movement to Lemon‘s ponytail in-game
- Fixed rare case where a framerate stutter or other large time step would cause Titan‘s to be unresponsive after spawning
- Fixed issue where music would play during the pause menu if the game was paused before the level music started
- Fixed issue where the grid of the Aethersphere would remain black instead of purple
- Stage Select scoreboards now show the correct leaderboard for the number of players
- Corrected discrepancies and interpolation of high score comparisons at the end of stages
- Fixed a few places where cultural formatting (based on language) wasn’t applied
- Corrected minor hair clipping occurring on Cactus and Lemon‘s stage entry animations
- Fixed issue where enemy lasers could appear wrong for a frame on initialisation
- Fixed issue where Liquorice‘s Vorpal Blade range indicator would appear for one frame
- Tutorial markers follow target visual position for smoother results at very high framerates
- Characters slightly clipping through the floor no longer display floor silhouettes