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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Arrival: Zero Earth » 0.19.0 – UI and Icon Visual Revamp / Item Pool Tweaks

Hello All!

The original goal of this update was not to go so heavy on the UI improvements, but this update ended up being a bigger visual revamp (in terms of UI and Icons).

The UI and Icons have been a bit of an eye-sore in the game and there have been comments about it during and before the early access, but now with this update, I hope things look a little better in the game.

It might take some time to get used to the “new look”, but I think things are now more pleasing to the eye.

“Behind the Scenes” the code that handles Unit and Item configurations (and game configurations in general) got a big refactoring that I’ve wanted to make for a long time, this makes working with the game more pleasant.

Graphical Tweaks

  • All the icons (units/items) now have mostly the same color scheme as previously, but all icons now have gradients of colors and a few other effects to make them look more pleasing
  • Some of the icons got slightly tweaked and simplified since some of the icons (for example the assault rifle unit) had too much detail for the small size the icons are shown in.
  • Most of the Tooltips and Windows now use the dark -background version, I think this makes everything more eye-pleasing and a bit easier to read.
  • Big Headers for example with windows now use a more “stylized” font. Previously the default font that came with Unity was used, which was probably a bit easier to read, but also a bit boring in general.
  • All the Building Dialogs got changed into a more “dynamic” layout format, which makes it a little easier to update the texts etc., without worrying the layouts will break.
  • Update objectives list header
  • Added shadows and outlines to all fonts
  • Added shadows for the unit and item icon holders
  • Tweak fonts in the stats sidebar in the level HUD
  • The buttons in the main menu got re-arranged (I hope it’s not too much of a shock!)
  • The “Dear Friends/Welcome Text” on the main menu got removed, this was originally added mostly for early playtests and demo versions to communicate with the players (as it’s a bit of a pain to communicate on Steam if the game is not released), but now it’s nicer to use these posts for communication.

Item Pool Changes

The goal of these changes was to make the item selections in the S-Market a bit more interesting. Now the S-market tries to prioritize showing items that the player has not yet selected.

  • Item Shops / S-Market try to prioritize showing items that are not yet acquired
  • Items are removed from the possible item pool if they are shown enough times in S-Market but never selected

Other Changes

  • Make sticky bombs larger so that they are more noticeable
  • Show the “Biomes Unlocked” counter on the Start Run dialog

That’s it for this update, I hope the game looks a little better now in terms of UI and Icons. Thanks everyone for your support!

– jounitus