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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Psionic Awake » 0.1.4

New addition

Auto-attack with default attack on nearest target.
With the handle, auto attack the nearest target by default.
In auto attack, click to move, long press to burst.
In auto-attack, objects interact and can also be clicked.

Top left corner [Time bar], click to pop up pause.
Top right [Currency bar], click to bring up mini map.
Awakening hints, which can also be clicked.

A new batch of partner challenge achievements that require a top 4 damage ranking.

Modifications

Movement speed is no longer reduced when attacking.
Removed heroes taking damage from hitting monsters at night.
Base pillar, no longer acts as a bullet for the player.
Treasure: Smart Chip removed and replaced with Portal: when dawn breaks, no longer auto-teleports, instead you can manually teleport.
Treasure: Wrench, hammering in all directions when bursting in — eight directions.
Weapon: Sledgehammer can receive a physical range bonus.
Lair: number of elite guards depending on difficulty, 5-20.

Optimisation

Treasure, keyword display bug for Homeland.
Partners, location priority four corners.
Tutorials, can choose between automatic or manual attacks.