There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
AutoHeroes » New Hero Arrives! Plus Bug Fixes, Balance Tweaks, and a Happy New Year Greeting
In today’s update, a fourth hero has appeared in the game – the dark mage. Study the detailed skills in the game, but here we will just say that he specializes in poisons and a bit on… Dragons. But, spectral ones.
Now that there are four heroes to choose from, no one can reproach the game that out of 4 players someone is necessarily repeated 🙂 In the demo version, you will not be able to play as the new hero, but he will consistently be against you – along with the archer and the fire mage.
What else is in this update? Various bug fixes and balance adjustments. Let’s highlight the main ones:
- The warrior’s damage from the first attack has been reduced.
- The skill responsible for piercing armor now increases the chance of a critical hit (with double damage) on heroes with a basic attack.
- The skeletons raised by necromancy now have a little more life.
- The additional special skill “On their land” is now fixed and strengthened, but will only act on “good” allies, that is, on the paladin and guards.
- We will continue to monitor the balance. The difficulty is added by the fact that AI plays much weaker than a person can with almost any hero. With the new hero – the dark mage – this is no exception. But we are working on it. 🙂
We would like to remind you that the best support, which determines your interest in the further development of the project, is a review of the game on the game page. The more positive reviews – the more we see that we are not doing this in vain.
In the meantime – Happy upcoming New Year to everyone!