There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Chess Survivors » Patch 1.3.1
Small patch aimed at adjusting the balance of Endless Mode. Please keep the feedback coming, I’m hoping I can get Endless Mode to be fun and challenging. If you do have feedback, please leave it over on the Steam discussions or over in my discord.
Cheers,
Aarimous
- Player upgrades (Health, Ability Damage, Melee Damage, and Pickup Range) will now all have some randomness in the values. On average there isn’t much of a change, but it should add some additional texture to each run.
- Lowered the value of the “Basic Relics” which you can start getting once you already get all the relics.
- Changed the Discord link to be my Aarimous Discord as I will be retiring the Chess Survivors discord.
- In endless mode I removed chest elites for the spawning pool
- XP needed per level will now scale by 10% more per level, previously it was following the same amount increase as the core game where it increased by 5 each level.
- Endless act difficulty modifiers will now scale each act increasing roughly 10% per additional act
- Player upgrades will no longer be an option for level ups in endless mode
- Act rewards for endless mode are now not always full of rare relics
- Fixed a bug where ability properties with endless upgrades would not respect the limits on act upgrades.
- Fixed a bug where some of the text on the game over screen would show incorrectly
- Fixed a bug where after rerolling the relics/level up rewards a scroll bar would appear when it wasn’t there before the reroll.
- Fixed some issues with the Portuguese Translations
- Fixed a bug where the stats and info during level up rewards would not correctly display the current base value of the ability