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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Peglin » Patch Notes for v0.9.40

Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.

Balance changes
  • Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
  • Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
  • Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
  • Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
  • Refilibuster changed to damage all enemies instead of targeted
  • Orbrasion self-damage no longer increases at levels 2 and 3
  • Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
  • Dragon’s Flame hits Peglin an additional time
  • Kobanorb gold production buffed slightly
  • Best Foot Forworb made common
  • Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded
New Features

  • New encounters! New Mines Miniboss and two new regular battles.
  • Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
  • Similarly, there’s been a minor overhaul in SFX assets in the game.
  • New Roundrel Relic, the Redoublet
  • The Qaballistic Ruins fight has been improved to preserve performance in low powered devices
An assortment of bugfixes as well, including but not limited to:
  • UI sound effects when purchasing orbs multiple times after battle now work properly
  • The Roundrel now keeps their hat on when celebrating a boss defeat
  • The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
  • Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in