There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Peglin » Patch Notes for v0.9.40
Happy Holidays everyone! We come to you this holiday season with a new update for the game! This addresses a number of bugs, streamlines some of the initial experience with Peglin (the character) and adds some new enemies and encounters to the game, including the elusive Rainbow Slime.
- Peglin loadout reduced to simplify new user experience and make synergies easier (Many self-damage orbs and orbs that affect the following shot have been removed from their loadout)
- Ellucircle Ballusion grant from coin pegs reduced at levels 1 and 2
- Opposite Rearction changed to fire more copies of orbs with variable force instead of one orb at an increasing force
- Constricting Chains now grants a multiball in the opposite direction of the firing shot instead of a flat damage bonus
- Refilibuster changed to damage all enemies instead of targeted
- Orbrasion self-damage no longer increases at levels 2 and 3
- Effects that would trigger Ballusion even when dealing 0 damage now no longer trigger it
- Dragon’s Flame hits Peglin an additional time
- Kobanorb gold production buffed slightly
- Best Foot Forworb made common
- Stone Upgrade Atlas scenario can now only appear when you have stones that can be upgraded
- New encounters! New Mines Miniboss and two new regular battles.
- Plenty of old art for orbs and enemies has received an overhaul – lots of outdated and placeholder-y art assets that have existed from the launch of the game have now been brought up to the current standards of the game.
- Similarly, there’s been a minor overhaul in SFX assets in the game.
- New Roundrel Relic, the Redoublet
- The Qaballistic Ruins fight has been improved to preserve performance in low powered devices
- UI sound effects when purchasing orbs multiple times after battle now work properly
- The Roundrel now keeps their hat on when celebrating a boss defeat
- The Loading Screen animation should no longer bleed into the Castle map on non 16:9 displays
- Round a Bout now is able to properly hit the Dragon boss when critting after Peglin has been pulled in