Patch Notes Archive

Home » Updates » Patch Notes Feed » Scrappage » Update notes for December 9th

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Scrappage » Update notes for December 9th

With this update, boss fights should get a bit easier. With the new item, you will hopefully have better chances to survive in close combat. Also completely recompiled and rebuild the game – sorry for the big download.

New

  • new item Last Reserve: Blocks one attack that would otherwise kill you
  • new boss music

Adjustments

  • increased hit spheres radii
  • auto aim improvements
  • reduced boss damage
  • increased boss skill interval
  • reduced Ripper Dog damage
  • increased poison feedback
  • item Fuel gives knockback instead of explosion range
  • increased stats of defensive items
  • shield balancing

Fixes

  • fixed weak points not getting hit properly
  • fixed invisible robots
  • fixed start character modifiers
  • fixed pause menu skill icon positions
  • minor boss area fixes
  • fixed shields’ passive skills not shown