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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Gunlocked » 2nd Gunning DLC Hotfix v.1.51d

Some final cleanup, and one elusive bug. I don’t expect too many patches in the near future unless something utterly game breaking turns up. With everyone’s feedback, screenshots, video, I’ve been able to locate and squash remaining bugs relatively quickly. Honestly, certain comments and media here and on discord have helped me solve problems faster than I might have alone.

Notes

  • Small changes to loot generation have been implemented for owners of the DLC. While not a major overhaul, expect to find fewer utilities in general, and fewer random upgrades (the highest randomization still occurs at level 1).
  • Beta Backup should now always properly update to the most recently collected powerup
  • Gravity Wave/Rupture Wave should FINALLY stop disappearing in the inventory menu
  • The Arc Tech utility will now be more apt to show up in electric builds
  • Tyrantulord Boss should no longer be sometimes destroyed during a dash attack
  • The achievement High Voltage should now properly count the new electric weapons (it was counting the utilities already).