There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Power Fantasy » Update 0.16 + Christmas DLC release
It’s a big day for Power Fantasy!
I just released a big update and the first DLC: Krampus Night, a Christmas themed content pack!
There will be a giveaway of 5 Steam keys in the Discord on Sunday, join the Server if you want to get into the pool.
New hero: Gundel, the Firestarter
Type: Fire
Traits:
Burn the ground on projectile impact.
Burn damage scales with projectile damage modifiers.
Companions
Each hero will unlock a unique companion after beating Nightmare 2. I added the first batch with 0.16. You can toggle them in the hero selection.
- Rolling Stone: Deals 10 physical damage on impact. (Aric)
- Spirit Guardian: Start your run with an additional spirit heart. (Ember)
- Ice Orb: +100% freeze duration (Icicle)
- Swamp Frog: +10% evasion (Misty)
- Cloudy: Hits enemies with 2 lightning damage. (Zikk)
Midgame stats
When pausing the game, leveling up or picking up an item, you can now see a neat little summary of all your stats!
You can also see details about your active perks during the run!
- Added 19 new achievements
- New sound effect on damage taken
- New visual indicators for the book perks
- Added a new enemy to wave 3: Brain Slayer
- New item mods and perks around additional min and max flat damage
- New item debuff: Your max damage is your min damage.
- New boss: Grim Reaper
- Mimics now drop an item instead of a health potion
- Completing a challenge will now add new enemies to the enemy pool (Experimental)
Damage rebalancing / Perk reworks:
I changed some of the book-specific perks to give them more identity but also to make them viable to every hero. Specific type related damage modifiers were converted to global projectile damage.
General:
- Removed Trickshot
- New perks: Accelerator and Far Shot
Fire (DoT):
- Procentual fire damage modifiers are now flat burn damage improvements
- Moved the Magma ball projectile from Ember to a new perk: Magma Ball
- Ember has now a 30% chance to spread burns
- Removed all projectile damage modifiers from the fire perks, it’s all about burn damage now
- Arsonist: Changed 100% burn damage to +2 burn damage
- Burned page: Added +1 burn damage
- New perk “Heat”: +100% burn duration, +1 burn damage
- Hotheaded: Added +2 burn damage
Ice (Pierce):
- Moved “Penetrator” from General to Ice
- Chilly: Converted 20% Ice Damage to 8% Projectile Damage
- Glacial Shot: Converted 50% Ice Damage to +1 pierce
Arcane (Chain):
- Multiple Endings: +1 chain instead of +2 frontal projectiles
- Fuzzy Illusion: Converted 40% Arcane Damage to 10% Projectile Damage
- New perk: Arcane Presence (Aura): Slow enemies around you
Physical (Projectiles):
- Cascade: Moved to Manual Of Might
- Last Man Standing: Moved to General perks and removed the physical damage
- Veteran: Now saves your current xp after level up. Now also adds +1 max health
- Mighty Hands: Converted 80% Physical Damage to 40% Projectile Damage
Lightning (Triggers):
- The shockwave from Storm Strike now deals damage equivalent to your projectile min damage.
- Removed the burn from shockwave.
- New perk: Ignition: Lightning Damage has a 20% chance to cause burn
- Overload: Converted 30% Lightning Damage to 15% Projectile Damage
- High Voltage: 40% Lightning Damage to 20% Projectile Damage
- Free Energy: Removed the Lightning Damage
- The heroes have a different base movement speed now to give them more identity
- Storm Strike got a clear visual indicator
- Increased some spawn rates during the second wave
- The debuff “of the drunk” now makes you more drunk
- Additional frontal projectiles and Nova projectiles now deal 50% less damage
- Polished the main menu a little bit
- Swapped the mods of Zikk and Lightning projectiles
- Zikk now has a base projectile spread of 0 (Additional projectiles will go in a line)
- Reduced the base freeze duration from 0.75 seconds to 0.3 seconds, on bosses to 0.1s
- Ice Cage: Removed the chance to freeze. Changed the wording to “Freeze duration is doubled”
- Buffed the resolution of the mouse cursor
- Potions now have a lower pickup range so you can save them
- Monsters from Shadow Invasion no longer drop XP
- Added more interesting attack patterns to some of the bosses
- Modified some ranged attack patterns of normal enemies
- Reduced the knockback radius on level up
- Increased the range of enemy projectieles N2+
- Increased the base movement speed of normal zombies but increased the slowdown distance
- Changed the value from XP unlockables from 5 to 2 . Rearranged the required achievements: They are now unlocked by beating N1 with the different heroes
- Increased the projectile range of hellspawns
- The visual effect for enemies taking damage on enemies is now only triggered by direct hits
- You can now press Escape to exit the perk upgrade preview
- Reduced the values of the unlockable mutations
- Crit Butterfly: Modifier the additional crit chance from 100% to 30%
- Reduced the crit chance values of some perks
- Polished the shadow clones of Nightmare 5
- Bloodlust now gives 5% attack speed right after picking the perk
- Added the correct value to Elusive Grace
- Bugfix: Potions not lootable after a Challenge
- Mimics should now be targetable by Zikk
- Fixed a visual bug with the difficulty selection
- No more heal sound effect when you are at full health
- The hero is not looking at the mouse position when the game is paused anymore
- Fixed a bug that caused players getting stuck in a Challenge (hopefully)
- Fixed a bug that hindered the player from leveling up
- Big XP drops are now affected by the vacuum