There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Fallen Slayers » Devlog #4 – Metaprogression added!!!
Just added some metaprogression to the game!
Each soul you collect is now stored persistently and can be spent on persistent upgrades on the lobby menus. You can upgrade either souls or gods stats depending on their synergies. I might make a specific collectable for this later but this seems fine for now. Of course I adjusted a little bit the enemy stats to balance the difficulty for this.
Other things I worked on:
Made buttons on UI only be able to be clicked after the respective screen fading finishes(pause and upgrade screens). This solves issues where players would missclick an upgrade during the fade, or pause the game twice quickly and have the screen frozen in place.
Stats displayed on the pause and end screens now only display stats you actually have, and I also tried to make it a little better to read.
Fixed a bug where toggling autoaim and autoattack wouldn’t be properly detected by the options screen.
Fixed a bug where autoaim wouldn’t aim on the boss. I might adjust his collision later as it seems hard to hit him with the hunter, but it’s fine for now.
I believe I did fix now some issues with sound and music muting when going to the lobby, as well as the boss not dying in the end. I’m not 100% sure about this as I could not replicate on my end, but please let me know if this persists.