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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

FLERP » Major Pacing Update (1.1.0)

This update significantly adjusts the pacing of the game as well as introduces important bug fixes.

Changes:

Pacing
  • The amount of time you need to survive to get a “win” has been reduced to 20 minutes
  • Rate of enemy scaling has been adjusted accordingly

General
  • Added the ability to move units around whenever the game is halted
  • Cap max tower limit at NG+5
  • Decrease rate of meta XP gain

Bug Fixes
  • Fixed an issue where Execution was sometimes executing enemies at full health
  • Fixed an issue where units could overlap when placed while the game was halted
  • Fixed an issue where having enough armor pen resulting in dealing negative damage
  • Fixed an issue where Necromancer was summoning too many minions
  • Fixed an issue where selling Warden would result in negative armor
  • Fixed an issue where the effects on selling a unit were not playing properly
  • Fixed descriptions of Gargoyle and Wyvern

Feel free to let me know your thoughts, and thanks for playing!