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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Swarm Grinder » v0.3.3f3

UI/UX Improvements and Fixes

– The text and duration of the “Incoming Wave” message now appear as an animation for better visibility.
– Fixed an issue where the information box at the end of the game displayed “24” instead of “25” for the cleared area count.
– Skills in the indicators now fill up from bottom to top for a more natural appearance.
– Resolved an issue about the information box would blink when navigating with the mouse on the Build Display screen.
– The headings in the “Perks” section of the character selection screen now appear in different color and bold for better emphasis.
– Added the option to adjust the visibility of enemy health bars in the Options/Interface section. Options include always show, never show, or only show if damaged (default).
– The game can now be switched between Fullscreen and Windowed modes. Hopefully, with this patch, resolution-related issues should be fixed too???
– Fixed an issue where the progress bar image in the icon before the boss appears in the mining area would not change.
– Added the information “Enemies evolve over time” to the description of the Mining Expedition mode.
– The issue where achievements would disappear and reappear upon entering and exiting runs should be resolved.
– The “Show Enemy Damage Numbers” option has been moved to the Options/Interface section.
– Fixed the “Damage” information in the Mortar/Nuke upgrade to be corrected as “Area.”

Audio Improvements / Fixes

– The sound volume of the Wave music has been slightly lowered to achieve a better balance with the theme music.
– The sound of the Vortex Blades has been slightly lowered.
– Cleaver now repeats its sound with each turn.

Visual Improvements / Fixes

– Fixed an issue where the upper body of the Butcher character would appear in front of the drilling station when he moved behind it.
– Fixed the issue where the shadows of falling Bio Shards would stick to them. Now the shadow operates independently from the Bio Shards visuals.
– The animation speed of the Vortex Blades now changes according to the strike frequency.
– Enemies that drop Bio Shards now trigger cells around them in a graded manner, similar to how the waves trigger the cells.
– Fixed an issue where the visual of enemies that drop Bio Shards would teleport when attacking at the final level.
– Fixed an issue where the boss’s surfacing animation doesn’t appear.

Gameplay Improvements / Fixes

– The numerical increase in damage taken from enemies according to the level has been rebalanced.

Other

– Fixed the issue where the “Survive for 10 Minutes” achievement would sometimes be delayed in unlocking.