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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Horde Hunters » v. 0.5.3

Hello. Still continuing to fix some of the issues the big update brought up. In addition, this update has improved windowed mode, balance tweaks and a new item.

General

  • New item: Mirror – 33% chance to scare common enemies away for 5s (works once)
  • New setting: Window border – show/hide window toolbar and minimize/close buttons (default: On)
  • Windowed area is a bit larger and targets a common resolution of 1600×900 if having 1920×1080
  • Sacrifice (building) change: Player loses 50% health from sacrifice initially, then +10% each time used up to 90%
  • Frequent Buyer Card item increased discount level from 20% to 25%
  • Blood Donor power-up added one more level up to 25%
  • Nicolaus’s super ability (explosive arrow) has a 50% bigger radius
  • The “show collision mask” setting now also includes elites and enemy projectiles
  • Elite screen title changed from “Rewards” to “Rewards Earned” for better clarity
  • Updated Discord graphic in main menu
  • The easier difficulty curve lasts longer for normal maps
  • Small highlight effect on start game button

Bugs

  • Game crash if closing the game directly in settings e.g. through task manager
  • Gamepad navigation issues after selling weapons or items
  • Gamepad navigation gets lost if selling all consumables from inventory
  • Elite reward “choose” buttons would show up if opening and closing map (no actual harm with this though)
  • There was a rare chance that the 4th level up reward (gold or consumable) didn’t show up at all
  • Boss arena was not visible on pause