There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Horde Hunters » v. 0.5.6
Hello. This is a bit of a mixed bag content update with a new weapon, couple of interesting consumables and an elite challenge mission. In case I don’t have a chance to drop another update this year, have a happy festive season everyone!
General
- New melee weapon: Pencil – A very sharp writing instrument
- New consumable: Rabbit – Runs towards aimed direction and attracts enemies after it
- New consumable – Protective Dome: Create a dome that keeps everything on the outside
- New mission: Elite challenge – Duel with elites that you’ve managed to anger
- New enemy type that can jump/dash – Both normal and Elite versions
- Removed mini-boss event that occurred halfway through the game on normal maps
- Final boss now randomly alters its special attack and indicates it
- Elites will explode when dying creating damage around the area
- Non-elite fireballs are smaller, slower and less powerful
- You can close the level up screen with ESC when you’re on the last screen (weapon upgrades)
- Added another level to Magnetism power-up
- Added a cloud graphic to Acid Rain projectile
- Added a Deselect All button to Power-ups screen
- Increased all animal damage radiuses
- Default icon size for new players is “Larger”
Bugs
- Enemy damage and other messages should no longer overlap each other
- Farmer did not target enemies accurately with the pitchfork swing
- Previously set default “Easy” game setting did not actually modify the difficulty options