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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Xmas Apocalypse » Patch Notes 1.1.2

Lots of fixes in this update. I think I figured out what caused the no-spawn bug, but please let me know if you still encounter it. Also worked on the spawn behavior of the zombies, so they shouldn’t be as obnoxious anymore while aiming.

Fixed
  • Reworked how the spawners get set up at the start of the level, to hopefully fix the no-spawn bug
  • Max Slots Achievement now only triggered when finishing the run
  • Made Jack of All Trades and Lighting up the Tree achievements fail save
  • Nuclear Snow Globe achievement wasn’t triggering when getting the skill to level 8
  • Donner & Blitzen skill card is now being distributed for every character once unlocked
  • UI glitch fixed on the results panel when the Horny Demon was defeated and of numbers in selection menu
  • Goat sculls were changed to not avoid clipping
  • Removed delay that caused bullet particles to float in the air on impact
  • Shield item doesn’t cause Vultures to spin around anymore
  • Restored pickup animation of Teddy item
  • Undead vultures don’t fly around with items they aren’t carrying, or spinning around each other, or cause bullets to ricochet off them, or remove Shield items from the spawn pool
  • Nuclear Snow Globes stick to bosses and boars and deal damage
Changed
  • Reduced health of Undead Vultures slightly and changed the death sound to spatial
  • Moved zombie spawners a bit further away from the player
  • Reduced movement speed of standard zombies
  • Spawner behavior adjusted to minimize attackers ambushing from behind
  • Removed delay of the Boar warning
  • Changed movement configurations of mammoths