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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fabric Of Reality » Small Update!

Hey everyone! Just a small update today. I’ve been sick, and have had a lot of things happening in my personal life so progress has been rather slow. But it should pick back up soon!

Update Notes:
– Changed silver border requirment to wave 75, instead of 80.
– Updated a few tips to be more accurate
– Added the ability to change the custom cursor’s size
– Added the ability to change the custom cursor’s color
– The info box’s text now scales better
– Hovering over the upgradesEnabled button now shows how stats of your card are being affected
– All tech tree nodes are now visible, nodes that can’t be unlocked are grey and only display text when hovered over
– The arrow pointing to the boss or nearest enemy is now always visible
– The arrow pointing to the boss or nearest enemy now prioritizes the target in the assassin gamemode
– Slightly updated the intro screen when the game is launched for the first time
– Cards now visually sparkle if they have leveled up
– Charmed enemies that fire bullets now fire pink bullets
– Charmed enemies that fire beams now fire pink beams
– All slots are now highlighted green or red when a card with synergy potential is selected
– Fixed a bug where the “FinalStretch” achievement would trigger a wave too late
– Fixed a bug where waves 11, 21, 31 etc were skipped in the bossless gamemode
– Fixed a bug where waves 11, 21, 31 etc were much shorter than intended
– Fixed a bug where a certain gamemode would cause the screen to flash when the boss countdown was occuring
– Fixed a bug where the assassin target would not appear if replaying the assassin gamemode multiple times
– Fixed a bug where some bosses in fury mode used some of their abilities too soon
– Fixed a visual bug where sometimes synergy lines wouldn’t connect properly

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