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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Relinked » Game changes and bug fixes

I’m glad to welcome you! Keeping in mind that the game is constantly being updated and I’m fixing bugs you find! Thank you for that, I have already started developing the story campaign for the game.

The following changes have been made recently:
– Jerk is now directed towards the character’s movement, rather than behind the mouse;
– Added camera shake when taking damage;
– The maximum attack enhancement level has been raised to level 15.
– Sword deals damage when time stops;
– Speed of spheres on Chinese location reduced;
– Laser burns enemy bullets;
– Added OK sign on the enhancement panel;
– Fixed weapon rotation;
– Fixed the game’s difficulty balance;
– Reduced the price of turret, triangle shield, weapon stations and healing. Turret health has been increased;
– Arrows became cheaper; Changed their interaction with shields, arrows are not destroyed on collision with them, but slowed down;
– Fixed bugs with game crashes;
– Snake’s health has been reduced;
– Fixed a bug when dragging weapons;
– Removed the Chinese warrior health image that was used for testing.
– Added weapon impact;
– Added screen reddening on damage;
– added pause;
– energy now restores to maximum as you level up;
– redrawn game menu;
– rebalanced the game;
– fixed text display in weapon and skill panels;
– fixed the ghost bug that was crashing the game;
– fixed the health bar bug with going into minus;
and other minor bugs