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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Smogpunk » EA V0.090 Update – Roguelike Mode On

+ Added Roguelike Mode across all 6 worlds (Preliminary)
+ Added Boss – Guardian of High Hell
+ Added Boss – Timespace Worm
+ Added Boss – Sky Watcher
+ Added Boss – Sentry Null
+ Added 3 new types of minions
+ Improved unlock mechanism
+ Improved damage detection mechanism
++ Increased accuracy in melee weapon detection
++ Increased accuracy in bullet detection
++ Increased accuracy in explosive detection
+ Improved homing bullet tracing mechanism, now bullets traces more accurately
+ Heroes stuck on air will be teleported to a nearby spot
+ Revamped overall lighting mechanism
+ Allocated more threads for foliage management
+ Standardized foliage generation behaviors across lands in the same biome
+ Dynamic Terrains for all roguelike worlds
+ Procedural biome-based foliage generation
+ Improved ice stones visual at ground zero

– Fixed occlusion errors with the first boss level
– Updated entity weight to improve collision physics
– Fixed a minion spawning error
– Removed runtime break
– World paint is temporarily disabled due to compatibility issues with old models of video cards

> All past saves are reset for the new roguelike mode
> Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI’s all-axis spatial movement, and will be improved in the next iteration.