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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Smogpunk » EA V0.092 Update

+ Added Motion Blur option to simulate fast movement as recorded by cameras
+ Added Natural Lens option to further stylize the game view
+ Added shadow for explosion debris for more realistic visuals
+ Improved main menu loading speed
+ Adopted a new optimization architecture
+ Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time

– AI no longer floats in the sky.
– Fixed all unlock related issues
+ Improved boss defeat banner text, it no longer blocks to eyes.
– In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions.
– Improved game level unlock mechanism – now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they’ve previously reached in Roguelike mode.

> A new optimization architecture has been adopted, and bugs may be expected. Please report anything unusual and we’ll solve them in the next update.