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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Smogpunk » EA V0.093 Update

+ Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline
+ Tweaked settings to allow further performance fine-tuning
+ Increased overall foliage render speed by 20%+
++ New “Render Quality” options to let player choose different tiers of render details
++ Changing shadow quality now will also change the way light interacts with objects
+ Battle UIs are no longer affected by motion blur effects
+ Tyrantium now spins while dropping from enemy
+ Tyrantium drops from enemies head wherever possible
+ Changed behavior of ground tentacles – their attacks now also harm enemies
+ Changed some background narratives

– Enemy no longer wanders off the map
– Enemy no longer gets stuck in the game world
– When shooting projectiles, enemies no longer slides around;
– Enemy spawning no longer produces error
– Calibrated controller selection issue in graphics settings menu
– Fixed Prompt Text position
– Fixed an issue where boss fight doesn’t trigger all the UIs
– Fixed an issue with customised glass shader