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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Galaxy Survivors » Update #1

Weapons

Pulse Blade – A blade that stays with the player’s ship and deals lotsa damage up close
Railway – High-damage piercing weapon that flies towards the player’s ship
Deadly Plume – Fast-firing weapon that deals with enemies behind you

The Marauder

This ship’s best for people that like to hit slow, but heavy. Its projectiles deal double damage, are twice as big and all start with piercing, at the cost of fire rate. Start with a huge Pulse Blade and take enemies head-on!

Flow

This modifier enables a new play-style. It slows the velocity of all your weapons by A LOT, but also heavily increases their base damage and how long they stay on screen. Leave a path of destruction behind you and bait enemies into their doom!

Misc
  1. Controller should fully work in the gameplay portion of the game. Full controller support in all the menus is coming soon!
  2. Visibility even further improved in the toggled “Better Visibility” mode
  3. Upgrades and Weapons now display their current level
  4. Lots of bug fixes all around

Let us know what you’d like to see next – more content in general, or maybe some mechanics to spice up the gameplay. Report any bugs you find on Steam forums, Discord or in Reviews, we’ll try to fix them as soon as possible!