Patch Notes Archive

Home » Updates » Patch Notes Feed » Magecraft » Update 0.6

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Magecraft » Update 0.6

Hello all! We hope you enjoy this new content update!

New Content

New Spell: Blood Burst

Rarity: Common. A triangular burst of low damage homing projectiles that utilize a new lifesteal mechanic.

New Spell: Fusillade

Rarity: Rare. A strange spell that rapidly fires projectiles towards the caster from random directions.

New Spell: Scintillating Beam

Rarity: Uncommon. A beam that fires in a clockwise pattern with high damage

New Spell: Sunbeam

Rarity: Rare. Fires a laser that persists on the screen for a period of time dealing constant damage to anything it touches.

New Modifier: Lifesteal

Grants health restoration on hit with a fixed cooldown. When at full health the healing is converted to “Overheal” which serves as an additional layer of duratility on top of max health. Each wizard has a fixed Overheal cap for that particular class.

UI Improvements
  • Added the player’s current status to the item equip window.
Balance Changes
  • Fracture damage and knockback bonus from 20%, 30% -> 40%, 60%.
Bug Fixes
  • Fixed a duplication bug in level-ups.
  • Fixed spell tooltip not accounting for play cooldown reduction
  • Fixed Wizard Hat not using colored descriptions.
  • Fixed some typos.