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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

The Castle Burns! » Patch 1.0.0

– Reworked the way Boss hitboxes work (every enemy with a large central health bar, 12 in total). They now have separate hitboxes for hitting and getting hit. This makes it feel a lot more fair.

– Lowered the overall damage for every enemy in the Malika questline by 10%.

– Lowered melee damage for Flint, Blaze and Malika.

– Treasure chests spawn less often (from rolling every 3 seconds to every 2 seconds) to compensate for the lower difficulty, and reducing the amount of choices made in the shop.

– Fixed a bug where items you couldn’t afford would only get the red border to indicate so, when you were hovering over them, or rerolling the shop.

– Lowered the sound effect when you’re trying to spend more money than you have.

– Changed the Pickup Range tooltips to a percentage.