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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

ArenaMania » Endless Update

After a long time, the game’s third game mode, Endless, is finally here!

As the name suggests, this game mode has no end. Here, the player can test themselves to see how far they can endure the onslaught of increasingly challenging levels.

This game mode is entirely separate from the others, so no one should expect to rely on spells acquired during the campaign. Each run starts completely from scratch.

Of course, the player receives assistance during the trials, but they must survive long enough to obtain them, so buckle up!

Although we feel that we have thoroughly tested everything before the release, it does not mean that there cannot be any bugs. If you find anything, please report it, so that we can fix it as quickly as possible.

We will soon introduce the last, hardcore game mode, which will bring the game to its 1.0 version.

Hope you enjoy this new gamemode!

Norbiur & Sandor

Noteworthy Patch Notes:

Shadows for enemies and destructibles

Player’s layer order is fixed

Heal sound fixed

Sound of Firebreath spell is fixed (No longer playing the whole audioclip if there is a weaponchange)

Shooting enemies no longer can shoot once dead.

Killcounter fixed, now it can properly shows kills over 1000