There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Dark Bunny » Dark Bunny – 0.6.6
I have added a few more features revolving around Blackberries and some more end-game replayability with the new fertilizer level scaling. As always, I appreciate any feedback!
I’ll just put both the 0.6.5 and 0.6.6 changelog in here, as the 0.6.5 apparently didnt go live.
- Added fertilizer levels, to increase blackberry drop chance and game difficulty
- New Forager passive
- Blackberry rewards from challenges
- Added blackberry bonus for winning a game
- Report tracking of armor effeciency and damage dodged
- Increased Demonics health loss per second
- Increased Minecrafter mines trigger size
- Reduced base blackberry drop chance, but higher difficulties increases the drop chance
- Changed blackberry shop prices to be more streamlined
- Disabling permanent stats settings not working for blackberry stats
- A loophole, that allowed cheating by modifying game files
- Increased Death Instructions trigger chance
- Reduced Chain bombs trigger chance
- Demonic losing too much health per second
- Issue where Blackberries would not get loaded correctly when opening the game
- Issue where Blackberries would show accumulated amount in reports