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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Roguevive » Update #11

Hi everyone, weekend is the time for update.
So here it is.

  • Pause menu fixed on online.
  • Fixed second stage boss name
  • Duplicate mirror nerfed from -10% to -20% damage.
  • Shatter mirror nerfed from -5% to -15% damage.
  • Bouncy mirror nerfed from -5% to -15% damage.
  • Soda nerfed, removed the Shoot Speed bonus.
  • Pills nerfed from +25% to +15% shoot speed.
  • Shuriken pack damage increased from 3 to 5.
  • EarlyBullet fixed a bug where upgrading the item when reloading would cause the base damage of the weapon to decrease.
  • Added an arrow showing the xp collector position.
  • Improved the spectate camera movement.
  • Sunheart, Thorn Ivy, Starfall, Boomerang and Little Moon have their upgrade lines changed and max level set to 10.
  • Two new upgrade options Paper Cut and Arsenal.
  • Fixed pause menu not working on online.
  • Can now join games via steam overlay and invites.
  • Fixed a bug where reroll would, sometimes, stop movement on online.
  • Fixed a bug where leveling multiple levels, would unpause during the choosing options
  • Immovable Dagger nerfed from 2 to 5 enemies per stack and max from 1000 to 100 stacks
  • Fixed a player disconnecting causing the game to interpret as the player being alive.
  • Fixed some items still working after a player left the game, on online.
  • New upgrade on the upgrade tree.
  • Upgrade Tree values changed
  • Weapons prices changed.
  • Fixed Explosive step effect crashing on some AMD graphic cards.

I am planning on launching a “prelude” version of the game, for marketing purposes, later this month.
So my plan is to have a stable version, with everything working and balanced.
Still need to work on the balancing part.
I think for this week I will integrate Elite Enemies on the game, and better balance on the secon level.
After that I think the game will be ready for an early version.

Thanks everyone for the feedback and support.