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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Roguevive » Update #12

Hello everyone, it’s the weekend, so the update is here.

Patch notes

  • Slime hitbox decreased
  • Add elite enemies.
  • Changed the item effects to use GPU instead of the CPU, for a better performance.
  • Added an error message when failed to create a lobby
  • Added an error message when failed to find lobbies
  • Added an error message when failed to join lobby
  • Fixed a bug where pressing space bar would select a level up upgrade
  • Fixed a bug where enemies on the same height would have their sprite flicker between who is in front.
  • Fixed the weapon damage upgrade showing 50% progression when it only gives 25% damage.
  • Changed the auto target logic to ALWAYS target the nearest enemy
  • Fixed the keybindings tooltip not changing when the player change the input.
  • Changed the text “item damage” to “skill damage” everywhere.
  • Fixed the buttons not working properly when first entering the game.

While this update is a little shorter than the other ones, I think a lot of people will be satisfied with the Auto Aim system right now.

Also the Prelude page is up, please feel free to wishlist it.

The prelude page is up.

I will focus now on the Prelude release, I plan on getting Controller Support up on this next week, also will work on some content for the prelude.

As always thanks for the support, and the amazing feedback.
Cheers.