There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Solar Survivors » Patch Notes v0.5.1
Balance
- Stage 1: Laser mini-bosses will now follow the player (same as in the beta). Having them stay still just wasn’t as interesting.
- Stage 1: Added 2 more mini-bosses. The goal is to give new players more chances at legendary loot. Newer players tended to avoid the bosses and let them time out, and were missing out on a core game mechanic by not getting the boss drops.
- Stage 1: Added a few more moments where you feel like you’re totally going to die
- Stage 1: The stage boss has a new strategy: wiggle up and down slightly. This masterful counters the player’s preferred strategy of standing perfectly still in the tiny gap between lasers.
- Codex: Increased EXP gain from 40% to 50%
- Unstable Encyclopedia: Reduced EXP by half, size from 500% to 400%, and damage from 250 to 200
General
- Updated the DPS calculation. For the statisticians reading this and wondering how DPS can be calculated multiple ways, consider this example: a bullet with 10 damage hits an enemy with 1 hp. Previous system would count this as 10 damage, but the new system counts this as 1.
- Additional visual polish
Bug Fixes
- Fixed an issue where increasing legendary drop rate actually decreased drop rate
- EXP can no longer spawn partially off-screen