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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Nanokings » Devlog 2: Push, Push

Hello great vikings,

Here is our weekly devlog:

Marketing/Writing:

  • Content creation for alpha (You can sign up now btw https://forms.gle/YdGUuYXPZCwjeqyWA)
  • Reaching out to Indie game podcasts, hope they pick us up!
  • Extra beautiful banners on all our channels
  • Backstory about Runik Dagaz and Veiða Heiðir tribe
  • Items and pickup functionality, text and origin story
  • Breakable objects/light sources backstory and functionality text

Artwork:

  • Map size increase and map assets are still in polishing
  • Death animations have been improved on our ferrets
  • Status icons have been created
  • Redesign of the radiations staff is completed

Game development:

  • Fixed Character collider and improved
  • Fixed experience bar and its color changed to purple
  • Fixed Character and moab walking through rocks
  • Fixed text info on experience bar
  • Fixed breakable objects in map spawning on top of other assets
  • Fixed Items/pickups stacking on top of each other from killing mobs
  • Fixed now that knockback makes mobs slide not teleport

That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.

Ps. If you missed our first blog you can catch up on it here: https://www.reddit.com/r/Nanokings/comments/xa3f5o/devlog_1_short_and_sweet/

– Axel and The Nanokings Team