There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Nanokings » Devlog 3: Pace is picking up
Greetings fellow vikings,
Here is our weekly devlog:
Marketing/Writing:
- Interviewing Marketing interns to help with content creation and SEO
- Creating content and promoting our first Alpha test
- Reaching out to indie gaming podcasts for coverage
- Continued writing viking tribe stories
- Started writing about Zuluk’s back story
Artwork/Sound effects:
- Finished designing game UI such as: Main Menu, LevelUp, Start Panel, Pause menu.
- Working on Death/GameOver and Upgrades panel UI Design, and UI animations.
- Made a sketch drawing for the upcoming Ferret Boss.
- Three power ups were designed, Movement speed, Damage Type Damage and Damage Type Critical
- Three Currencies were designed, tooth, skull and gears
- Started to make sound effects for character/beasts movements, weapons and environment objects
Game development:
- Started implementing the new UI for Pause Menu, Death Page, and Main menu
- Fixed a bug that enemies spawned on top of map assets and get stuck there
- Fixed a bug with the level and XP bar and changed the color
- Fixed a bug, background parallax effect now moves with player not camera
- New tileset system for increase usability in foregrounds and edges
- Enemy spawner: Weighted random spawning implementation
That’s it for this week. Hope you guys have a great weekend and feel free to ask us any questions or share your thoughts.
– Axel and The Nanokings Team